The plot of Darkest Dungeon 2 is pretty vague and gate-layered – you will gradually divulge important pieces and factoids, but only after reaching certain milestones. You cannot learn a thing you think you know The overall punishing factor is increased at least twofold – players unfamiliar with the specific sets of challenges immanent to DD are in for a nasty shock. Every attempt thus makes you a little bit stronger, but you’ll need every ounce of that strength. You can unlock and improve heroes there, unlock trinkets and various other items, and increase many other attributes related to the game. The so-called Altar of Hope is a marketplace where you can invest the candles earned during the attempts. The meta-game is still here, but it exists as a separate entity from the action, serving its purpose between journeys. Part 2 is a rogue-lite with mini-campaigns centered around the single party and its singular journey to triumph or oblivion. One of those changes, probably the most crucial difference between Darkest Dungeons, is the format. The fantastic narrator is back, and every single grumble-inducing change or lackluster “improvement” is a bit more bearable because of his euphonious voice. Going for the jugular before a sportsmanlike handshake bothers you now, does it? I’m composing all this in the voice of Wayne June, so I advise you, dear reader, to absorb it in a similar fashion. You feel that, game? That was the taste of your medicine, applied deliberately to your exposed features.
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